With gathering, you have a wide variety of tools to help collect a lot of materials. But if you’re just looking to play casually, but also like having the satisfying feeling of turning in a quest, there will be times where you just can’t. For people who time travel, that perhaps isn’t much of an issue. Even if you are heavily gathering every single day, you will reach a point where you are going to have to wait a day or two (or more, if your luck is just really bad) to turn in a quest. As you progress, you will find that some characters will ask for very rare items, or just a large amount of items. One main concern that I found as I was going through the motions had to do with the item drops. This color will typically be gone the next day, but it will always come back once you fulfill another task for them. After you complete a task, a little bit of one of the hearts over a character’s head will fill up and the area around them will be painted with color. This reward can be money (to buy more items/clothes/storage space), decoration items, spirit logs (used to expand the island and potentially unlock more characters), or character-specific items that will be requested by an inhabitant at some point. With more time-consuming tasks (those that do not have a timer), there is usually a bit more to chew on when it comes to learning about these characters.īy completing a task, the character will give you a reward. Some days will be just simple statements about how they are feeling, and these days are typically accompanied by basic tasks. By completing these tasks, you will hear a bit more about their individual stories. Some characters, such as Francesca DuClaw and Allison Fisher are more than happy to see you while others, like Charlotte Pine and Octavia Cubbins, will need a bit of time to warm up to you.Įach character will give you a task to complete each day. There are a variety of characters that appear the more that you play, each with their own backstory. You play as a young Spirit Scout looking to help guide spirits to the afterlife. With the release of Cozy Grove, just how cozy of an experience does the game provide to its player? Let’s find out! You need a mixture of a great gameplay loop, great art, and lovable characters to not just leave an impact, but also to keep people playing your game. With the boom of simulation games, it can be hard to stand out amongst the vast amount of games released.
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